Showing posts with label clouds. Show all posts
Showing posts with label clouds. Show all posts

Thursday, October 11, 2012

Heading out of Clouds

So here it is.  My final big push to get a sweet 1 pixel hypervoxel cloud looking decent (enough).  Notice I threw in a ground plane to get a better sense of scale.

So what have I learned?

I'm not very patient playing with hypervoxels.  So I quit.

I quit because I was fast approaching the point of hating playing with particle systems for, like, ever.  What now?  I'm going to take what's good and use this towards something.

One last roto pan

...Something I'm working on.  OK, thanks!

Monday, August 13, 2012

Head still in Clouds

Playing with Hypervoxel clouds in Lightwave 3D.  Experimenting with an emitter vs 1 huge point.  Here is a crazy result from the 1 point test render.


Yeah, the checkerboard was for me to check the scale of which is totally meaningless.  Wont pursue too much further.  Must get ready for a huge project at work involving Rhino and Grasshopper.

Friday, December 2, 2011

Head in Clouds

Animated GIF.  Please be patient =)


Finally, a cloud render I am (somewhat) happy about.  Now, I dont love it. I like it.

After playing with volume and particle clouds with not much success, I went for the stacked planes.  This render is a mash up of iaian’s walkthrough, Denis Pontonnier’s plugins, and Matt Gorner’s lighting.

Next, let loose thousands, indeed TENs of thousand of arrows, to block out the sun.
NVM, there is no sun...